![]() (Bootdreams\tools\data)Ĭreate a text file, and paste this into it. ![]() Place that 'data' folder into the Bootdream's 'tools' subfolder. When the image is finished, burn it with the app of your choice.Ĭlose Bootdreams without saving the image. Select yes to 'IP.BIN' creation, and if asked choose 'yes' to 'fix' IP.BIN pointing at wrong binary. ![]() Select the main binary 'SCUMMVM.BIN', or rename it ahead of time to '1st_read.bin'. Under 'Extra - Dummy file' select 650MB, or 700MB dummy range, depending on your cd-rs. Menu Sponsors Demos Director Demos Press Coverage Contact Links Credits Language català Deutsch español suomi français. Under 'Extra ~ ISO settings' make sure all options are selected. Documentation Compatibility Wiki Development Developer Central Bug Tracker Pull Requests Translations Daily Builds Source Code Tree Buildbot API Reference Misc. I've had the best results with the Audio/Data format. Example - 'SCMVM\SamNMax', 'SCMVM\Monkey', etc.įor best results try making a 'CDI' image.īrowse to the main folder. In that case you can add them to the root of the cd/folder. Just search for the title.ĭelete any plugins (.PLG) not needed for the game(s) you'll be adding to the disc.Īdd the required data files to the main folder, and keep them in their own subfolder, unless you're only adding one game. Look up the games here on the wiki to find what plugin are needed for them. For instance the game 'Secret of Monkey Island' uses the SCUMM engine, so you'll need SCUMM.PLG present at the root cd/folder. The '.PLG' files are the game engine plugins, and are required for that game engine. 'SCMVM\SCUMMVM.BIN' (the 1st_read.bin), 'SCMVM\AGOS.PLG', 'SCMVM\SCUMM.PLG', 'SCMVM\TINSEL.PLG', etc.
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